Blog, Drums, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens

How to Store and Recall Pitchlist Presets for 3rd Party Instruments In PreSonus Studio One

In this video, I demonstrate the process of creating Pitchlist Presets for 3rd Party Instruments (such as Kontakt Libraries) in PreSonus Studio One.

One of my favorite things about working with Native Studio One instruments such as Impact XT, would have to be that all the names of the Pads (samples) show up in the Pattern Editor, and MIDI Event Editor. So it tends to be one of my top choices when working quickly with custom samples.

That being said, I also have some personal favourite’s when working with 3rd Party Library’s. So wouldn’t it be great if we could have that SAME useful information show up in these libraries?

Well, the good news is - we can. And we do so by creating Pitchlist Presets.

In this video, I demonstrate the process of creating Pitchlist Presets for 3rd Party Instruments (such as Kontakt Libraries) in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Free, Production, Recording, Tip, Tutorial, Vocals, 91-120 Marcus Huyskens Blog, Free, Production, Recording, Tip, Tutorial, Vocals, 91-120 Marcus Huyskens

How to Build a Vocal Tracking Template In PreSonus Studio One 5

In this video, I go over how to create a basic Vocal Tracking Template that can be used with the Import Song Data feature - or as a Song Template that can be loaded when creating new Songs.

I’ve been meaning to put together a new Vocal Tracking Template for the last month or so, so I thought to myself - why not roll a video, as it might be helpful to some people looking to do the same :)

In this video, I go over how to create a basic Vocal Tracking Template that can be used with the Import Song Data feature - or as a Song Template that can be loaded when creating new Songs.

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Blog, Mixing, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Mixing, Production, Tip, Tutorial, 91-120 Marcus Huyskens

How to Fix The Routing In a Studio One Song when Needing to Export Stems

Often we mix in a hurry, or as creativity strikes. This can sometimes lead to a Mix that becomes difficult to stem out, if (or when) the need arises. In this video, I demonstrate how to fix the routing of a Studio One Song, with the end goal of rendering stems in mind.

Printing stems is something that comes with the territory when working in the Audio Production world. More often then not - We mix in a hurry, or as creativity strikes. This can sometimes lead to a Mix that becomes difficult to stem out, if (or when) the need arises. This is most likely because we’re building the mix as we go, and sometimes use a single Reverb for a whole track, or forget to be diligent with creating Sub Groups when mixing on the fly.

Thankfully Studio One has a robust workflow that allows us to fix these potential issues, and render out stems efficiently, and simultaneously if needed. In this video, I demonstrate how to fix the routing of a Studio One Song, with the end goal of rendering stems in mind.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens

How To Toggle Optional Views In PreSonus Studio One

In this video, I demonstrate how to Toggle Optional Views in PreSonus Studio One 5. This simple but useful feature can be used to immediately clear any unnecessary windows, views, that are open in the GUI - with the added bonus of being able to bring them "back" into view just quickly.

In this video, I demonstrate how to Toggle Optional Views in PreSonus Studio One 5. This simple but useful feature can be used to immediately clear any unnecessary windows, views, that are open in the GUI - with the added bonus of being able to bring them "back" into view just quickly.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Free, Mixing, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Free, Mixing, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens

Auto-Expand Selected Channels In PreSonus Studio One 5

In this video, I demonstrate a new preference that was added to the Console Options in Studio One Version 5. It's a small one, but I find it to be incredibly useful in specific circumstances - such as working with limited screen real-estate on a mobile setup.

I must say that when compared to the other DAW’s that I’ve used in the past (Mainly Pro Tools & Logic Pro) Studio One has a really dynamic GUI. It allows a user to customize the amount of information being displayed quite a bit. Admittedly, when I first began using Studio One (somewhere around 2014 during Version 2) it took me a bit to get used to. But now, I love it. Especially when working with a mobile setup.

My “main” setup is with my Macbook Pro in clamshell mode, connected to all my peripherals - which is connected to a 24 inch Samsung Monitor - so I tend to have a “default” view when I work. That being said, depending on what I’m doing, and how much of the arrange window I need to see I will usually toggle back and forth between the Console being in Large view (with Sends and Inserts above the channels), and Small View. This is especially the case when Im working with a mobile setup.

This is where the “Expand” View comes in Handy. It will allow a user to see the inserts, and sends of each channel directly to the right. But in the end, a user will still have to mouse click the icon, or use a shortcut or hardware controller to actually “open” the view.

In this video, I demonstrate a new preference that was added to the Console Options in Studio One Version 5. It's a small one, but I find it to be incredibly useful in specific circumstances - such as working with limited screen real-estate on a mobile setup.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus



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Blog, Editing, Free, Production, Sampling, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Editing, Free, Production, Sampling, Tip, Tutorial, 91-120 Marcus Huyskens

Zooming Tips In PreSonus Studio One

In this video, I thought I would go over some simple, but useful "Zooming" Tips when working in PreSonus Studio One. Once you get a strong grasp on all of them, navigating your sessions will be a breeze.

In this video, I thought I would go over some simple, but useful "Zooming" Tips when working in PreSonus Studio One. Although it seems like a relatively simple topic - Studio One has a ton of different functions with respect to Zooming, that are not immediately obvious. Once you get a strong grasp on all of them, navigating your sessions is a breeze.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Macros, Production, Sampling, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Editing, Free, Macros, Production, Sampling, Tip, Tutorial, 91-120 Marcus Huyskens

My Top Macro For Lightning Fast Fades In PreSonus Studio One

In this video, I demonstrate one of my top used Editing Macro's when working in PreSonus Studio One. For anyone creating fade's and editing at light speed in Studio One - I've found this Macro to be a huge time-saver, that allows me to work almost as fast as I can move my mouse, and think of an edit.

In this video, I demonstrate one of my top used Editing Macro's when working in PreSonus Studio One. For anyone creating fade's and editing at light speed in Studio One - I've found this Macro to be a huge time-saver, that allows me to work almost as fast as I can move my mouse, and think of an edit.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens

4 Features In PreSonus Studio One 5 That Fly Under The Radar

In this video, I go over a few different features and new Key Commands that were introduced in Studio One Version 5 that come in handy.

Major updates will always bring various new features, but sometimes hidden in between the lines, are some really useful new Key Commands, (of previous features) and feature improvements that get added that aren't showcased under the spot light…

In this video, I go over a few different features and new Key Commands that were introduced in Studio One Version 5 that come in handy.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Editing, Free, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens

How To Create Key Switch Presets For 3rd Party Instruments In PreSonus Studio One 5

In this video, I demonstrate how to create, save, and embed Key Switch Presets for 3rd party virtual instruments in PreSonus Studio One 5.0 and above.

In addition, we also take a look at how to upload & download Key Switch presets using the recently updated PreSonus Exchange platform.

For anyone who works with Virtual Instruments - the concept of triggering different articulations via Key Switches will most likely be a familiar one. That being said, this hasn’t always been the easiest thing to deal with in Studio One. Case in point - Relatively simple tasks like transposing a track, an Instrument Part, or Rendering Note FX could lead to unexpected results unless the Key Switches were accounted for!

Until now that is! At the time that I’m writing this article, Version 5.0 has just been released. And along with some other various new features aimed at Composer’s and Producers, Studio One now has a really simple and easy to use Key Switch Articulation Editor built in.

I think for me, this has to be one of the top features of Version 5 with respect to “Non Audio Related” features that have been added / improved.

The good news is that the Key Switch Presets for Presence XT Instruments (that support the feature) are built right in - so we have nothing to worry about. For example, simply load up any instance of a PSO KS Preset - and everything works right out of the gate (as expected) But what about Virtual Instruments that aren’t Native to Studio One?

In this video, I demonstrate how to create, save, and embed Key Switch Presets for 3rd party virtual instruments in PreSonus Studio One 5.0 and above.

In addition, we also take a look at how to upload & download Key Switch presets using the recently updated PreSonus Exchange platform.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens

Compressing Note Data with the Transform Tool In PreSonus Studio One

In this video, I demonstrate how the Transform Tool Can be used to "compress" or alter the dynamic range of Note Data (MIDI) parameters when working in PreSonus Studio One.

Certain virtual instruments will respond to different velocity’s in different ways. In some cases it’s fairly easy to adjust the velocity curve (sensitivity) so that the VI will respond to the incoming MIDI (Note Data) depending on how the user desires, but it’s also possible to alter the actual Note Data of an entire performance. In some cases, with deeply sampled instruments - this (IMHO) is preferable to tweaking the sensitivity within the VI.

In this video, I demonstrate how the Transform Tool Can be used to "compress" or alter the dynamic range of Note Data (MIDI) parameters when working in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens

A Workflow For Committing Pipeline XT Plug-in Inserts In PreSonus Studio One

In this video, I demonstrate a workflow that I've been using with Pipeline XT with respect to rendering (committing) my external hardware inserts - whilst still offering the flexibility of recalling (and preserving) my signal chain when needed.

When I first started working with a DAW, I had come from working with a Multi - Tascam DA-88 setup, an Analogue Mixer, a few stereo outboard EQ’s, Compressors, and External Effects Processors. Needless to say, my first DAW Rig made full use of hardware inserts - until such time that I sold all of my external gear (except my Alesis MidiVerb 4 for nostalgic reasons).

Very shortly after this - I transitioned to mixing fully in the box, and that remained the case for quite some time. I still kept some of my external preamps, and also invested in some additional channel strips and preamps for tracking purposes but as for mixing, I was 100% in the box for years.

There were a lot of reasons that I chose to work this way - the most obvious being the ability to perfectly recall mixes, and productions without needing to dial in / recall hardware settings.

But one of the main reasons was quite simply that it was a bit of a pain, and some of the “Hardware Insert” plug-ins that shipped with the DAW’s I was using at the time, fell short in quite a few areas (IMHO). Long story short - Pipeline XT solved this problem for me, with it’s sample accurate Latency Compensation (that works even when driver’s aren’t reporting accurate latency figures), and its ability to store either text or pictures for recalling. Not to mention it’s ability to offer a Mix Knob, and some other useful features.

But regardless of all this, I still think it’s a good idea to commit, and “print” (render) any processing into the audio once things have been dialed in. That being said, I also think it’s still a good idea to be able to recall those settings without disrupting my signal chain should the situation arise where this needs to happen.

For this reason, I tend to work a certain way when working with hardware. The idea is quite simple.. I like to use hardware as the first inserts on my track, then print a new Audio File which then replaces my original at the proper level in the signal chain, so that I can continue to work, and still have the flexibility to revert if I need to.

In this video, I demonstrate a workflow that I've been using with Pipeline XT with respect to rendering (committing) my external hardware inserts - whilst still offering the flexibility of recalling (and preserving) my signal chain when needed.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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