In this video, I take a look at how to use multiple instances of Stereo FX Plug-ins - and re-mapping their speaker output routing for use in immersive mixing.
In this video, I take a look at using Post-Panner Metering when working in Studio One Version 6.2 and above. More specifically - how it interacts with Track widths and channel widths when working in stereo, surround, and immersive formats.
In this video, I take a look at using the Studio One Remote App - to compliment running along side with a Faderport 16, for maximum control over surround / Object Panning, when mixing immersive audio.
In this video, I take a look at the new Surround Delay plug-in, included in Studio One 6.5 - more specifically, the speaker routing options, and how in differs from Groove Delay when being routed to a 7.1.2 Bed.
In this video, I take a look at using 3D IR's in Open AIR2 with Studio One 6.5 in an immersive context. In addition, I also take at look at the routing options of how 7.1.2 (output) immersive reverbs interact with ATMOS Beds (vs Objects).
In this video, I take a look at everything you need to know in order to get started with immsersive audio in Studio One 6.5. That being said - the majority of the focus, has to do with working in Binaural Mode over headphones.