In this video, I take a look at the new Surround Delay plug-in, included in Studio One 6.5 - more specifically, the speaker routing options, and how in differs from Groove Delay when being routed to a 7.1.2 Bed.
In this video, I take a look at using 3D IR's in Open AIR2 with Studio One 6.5 in an immersive context. In addition, I also take at look at the routing options of how 7.1.2 (output) immersive reverbs interact with ATMOS Beds (vs Objects).
In this video, I take a look at everything you need to know in order to get started with immsersive audio in Studio One 6.5. That being said - the majority of the focus, has to do with working in Binaural Mode over headphones.
In this video, I take a look at using Note FX (The Chorder & The Arpeggiator) and track controls as a means of aiding in the recording / production process when working in PreSonus Studio One.
In this video, I take a look at working with Sync Points in PreSonus Studio One 6 - including the 2 key commands that are associated with them, and a bonus tip...
In this video, I take a look at a new option that was added in Studio One 6.2 - The ability to filter the colour of Note Events based on a user selected scale.
In this video, I take a look at creating a Macro that utilizes a useful new Key Command that was added in Studio One version 6.2. In addition - I also take a look at some of the improvements that we see with the Macro Organizer workflow in Studio One 6.2.
In this video, I take a look at some of the new options that were added with respect to working with Event FX, and more specifically ARA Plug-ins, in Studio One 6.2.
In this video, I take a look at the recently added option to disable dropout protection in Studio One Version 6.2. More specifically - The Pro's & Con's, as well as how it affects system performance, with both audio, and virtual instruments.
In this video, I take a look at the similarities and differences of using Multi-Instrument tracks vs 2 separate instrument tracks and Duplicate Shared Instrument Parts in PreSonus Studio One.