4 Features In PreSonus Studio One 5 That Fly Under The Radar
In this video, I go over a few different features and new Key Commands that were introduced in Studio One Version 5 that come in handy.
Major updates will always bring various new features, but sometimes hidden in between the lines, are some really useful new Key Commands, (of previous features) and feature improvements that get added that aren't showcased under the spot light…
In this video, I go over a few different features and new Key Commands that were introduced in Studio One Version 5 that come in handy.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Create Key Switch Presets For 3rd Party Instruments In PreSonus Studio One 5
In this video, I demonstrate how to create, save, and embed Key Switch Presets for 3rd party virtual instruments in PreSonus Studio One 5.0 and above.
In addition, we also take a look at how to upload & download Key Switch presets using the recently updated PreSonus Exchange platform.
For anyone who works with Virtual Instruments - the concept of triggering different articulations via Key Switches will most likely be a familiar one. That being said, this hasn’t always been the easiest thing to deal with in Studio One. Case in point - Relatively simple tasks like transposing a track, an Instrument Part, or Rendering Note FX could lead to unexpected results unless the Key Switches were accounted for!
Until now that is! At the time that I’m writing this article, Version 5.0 has just been released. And along with some other various new features aimed at Composer’s and Producers, Studio One now has a really simple and easy to use Key Switch Articulation Editor built in.
I think for me, this has to be one of the top features of Version 5 with respect to “Non Audio Related” features that have been added / improved.
The good news is that the Key Switch Presets for Presence XT Instruments (that support the feature) are built right in - so we have nothing to worry about. For example, simply load up any instance of a PSO KS Preset - and everything works right out of the gate (as expected) But what about Virtual Instruments that aren’t Native to Studio One?
In this video, I demonstrate how to create, save, and embed Key Switch Presets for 3rd party virtual instruments in PreSonus Studio One 5.0 and above.
In addition, we also take a look at how to upload & download Key Switch presets using the recently updated PreSonus Exchange platform.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Compressing Note Data with the Transform Tool In PreSonus Studio One
In this video, I demonstrate how the Transform Tool Can be used to "compress" or alter the dynamic range of Note Data (MIDI) parameters when working in PreSonus Studio One.
Certain virtual instruments will respond to different velocity’s in different ways. In some cases it’s fairly easy to adjust the velocity curve (sensitivity) so that the VI will respond to the incoming MIDI (Note Data) depending on how the user desires, but it’s also possible to alter the actual Note Data of an entire performance. In some cases, with deeply sampled instruments - this (IMHO) is preferable to tweaking the sensitivity within the VI.
In this video, I demonstrate how the Transform Tool Can be used to "compress" or alter the dynamic range of Note Data (MIDI) parameters when working in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
A Workflow For Committing Pipeline XT Plug-in Inserts In PreSonus Studio One
In this video, I demonstrate a workflow that I've been using with Pipeline XT with respect to rendering (committing) my external hardware inserts - whilst still offering the flexibility of recalling (and preserving) my signal chain when needed.
When I first started working with a DAW, I had come from working with a Multi - Tascam DA-88 setup, an Analogue Mixer, a few stereo outboard EQ’s, Compressors, and External Effects Processors. Needless to say, my first DAW Rig made full use of hardware inserts - until such time that I sold all of my external gear (except my Alesis MidiVerb 4 for nostalgic reasons).
Very shortly after this - I transitioned to mixing fully in the box, and that remained the case for quite some time. I still kept some of my external preamps, and also invested in some additional channel strips and preamps for tracking purposes but as for mixing, I was 100% in the box for years.
There were a lot of reasons that I chose to work this way - the most obvious being the ability to perfectly recall mixes, and productions without needing to dial in / recall hardware settings.
But one of the main reasons was quite simply that it was a bit of a pain, and some of the “Hardware Insert” plug-ins that shipped with the DAW’s I was using at the time, fell short in quite a few areas (IMHO). Long story short - Pipeline XT solved this problem for me, with it’s sample accurate Latency Compensation (that works even when driver’s aren’t reporting accurate latency figures), and its ability to store either text or pictures for recalling. Not to mention it’s ability to offer a Mix Knob, and some other useful features.
But regardless of all this, I still think it’s a good idea to commit, and “print” (render) any processing into the audio once things have been dialed in. That being said, I also think it’s still a good idea to be able to recall those settings without disrupting my signal chain should the situation arise where this needs to happen.
For this reason, I tend to work a certain way when working with hardware. The idea is quite simple.. I like to use hardware as the first inserts on my track, then print a new Audio File which then replaces my original at the proper level in the signal chain, so that I can continue to work, and still have the flexibility to revert if I need to.
In this video, I demonstrate a workflow that I've been using with Pipeline XT with respect to rendering (committing) my external hardware inserts - whilst still offering the flexibility of recalling (and preserving) my signal chain when needed.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Quickly Deactivate Multiple Instances of Melodyne In PreSonus Studio One
In this video, I demonstrate a shortcut that can be used to quickly bypass (Deactivate) multiple Event FX instances of Melodyne while working in PreSonus Studio One.
When working with vocal’s I will often do a quick tune with Melodyne, Revoice Pro and/or Autotune - just so I can hear the vocals tuned in context with the track. This is usually followed by a re-do or a final pass to get them sitting just right.
Most of the time, if I’ve recorded vocals, I will also be the one tuning the final vocals, but in some cases, the raw vocal files (regions) go out to another engineer.
In these cases, it’s obviously necessary to bypass or deactivate Melodyne before exporting the raw vocal tracks.
In this video, I demonstrate a shortcut that can be used to quickly bypass (Deactivate) multiple Event FX instances of Melodyne while working in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
2 Ways To Automate The Pitch of Different Lanes In Drum Patterns
In this video, I demonstrate 2 different methods that can be used for automating the pitch of different elements when working with Pattern's in PreSonus Studio One.
In this video, I demonstrate 2 different methods that can be used for automating the pitch of different elements when working with Pattern's in PreSonus Studio One. A great example of this would be automating Hi-Hat Rolls to be pitched up/down in different sections of a song.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Exporting Multiple File Formats Using The PreSonus Audio Batch Converter
In this video, I demonstrate how I typically use the Audio Batch Converter to Render multiple sets of files in different deliverable formats for jobs that require me to do so.
Dealing with multiple different File Formats with respect to deliverables is pretty much a given - especially if you’re dealing with Music that’s created for Television, Film, and Web. Based on my experience, different Music Production houses may request different formats, (ie: Wav or Aiff) and despite there being better options available - MP3’s are still widely used for Preview File’s.
Although this is a pretty simple task, if you’re just dealing with a basic stereo Mixdown - it can quickly become cumbersome when dealing with Multiple Mix Versions, and / or Stems of all of those multiple mixes.
For me, this task used to include 3 separate sets of exports for a lot of the work that I do when Mixing Music that’s meant to go to Music Production houses. So just imagine - sometimes I would be exporting a Stereo Mix, with up to 5 or 6 variations (edits), then Stems for each of those Mixes! Then it was basically a case of “Rinse & Repeat” for the Aiff Versions, and the MP3 Versions! Definitely NOT fun.
These days, though - I have a much quicker workflow!
In this video, I demonstrate how I typically use the Audio Batch Converter to Render multiple sets of files in different deliverable formats for jobs that require me to do so.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Store and Recall Patterns In PreSonus Studio One
In this video, I demonstrate 2 different methods that can be used for storing, and recalling Pattern's in PreSonus Studio One.
In a previous post, we took a look at Working With Pattern Parts In PreSonus Studio One. If you haven’t checked that out yet - you can find it here. But one thing that I mentioned was that after you’ve created some Patterns with variations - it might be nice to be able to recall them so that they can be imported into new productions.
Although it’s nice to have original sounding Drum Patterns in Songs - Simple Groove’s with a basic Kick / Snare / Hi-Hat Pattern can really help speed up the writing process when time is tight… This is where saving either Pattern FIle Preset’s or Pattern File Musicloops can come in real handy. 🙂
In this video, I demonstrate 2 different methods that can be used for storing, and recalling Pattern's in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Working With Pattern Parts In PreSonus Studio One
In this video, I demonstrate some of the new feature's that were added to Pattern's as well as some miscellaneous workflow tips that can come in handy - with Pattern Part's in general.
Prior to working with Studio One, I must admit that my experience with Step Sequencer’s was pretty minimal. I understood the basic principals, and had worked with both hardware, and software tools - but never really hit the point where I adopted it into my everyday workflow for drums.
Truthfully - at one point I preferred laying in Samples on a grid, and moving them around, as needed whilst adjusting their volume to mimic different velocity layers. In fact, I would probably say that it wasn’t until I started using Studio One, that I really began to embrace MIDI based workflows for my drums.
Fast forward to Studio One Version 4 - and we got Pattern’s. The interesting thing is that I transitioned into actually preferring to use Patterns (about 90% of the time) when using Impact XT.
That being said, I always thought that there were a few missing features with the V1.0 implementation of Pattern Parts in Studio One. And for the most part, I would usually always end up converting them to Instrument Parts, for any final tweaks.. But that was taken care of in one of the more recent updates to Studio One.
In this video, I demonstrate some of the new feature's that were added to Pattern's as well as some miscellaneous workflow tips that can come in handy - with the Pattern Part's in general.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Faderport Tips For Power Users - Studio One Native Mode
In this video, I demonstrate two Faderport Features, (that to the best of my knowledge, are undocumented) as well as numerous Workflow Tips for Faderport 8 & Faderport 16 Users.
Adding a Faderport 16 to my setup, was by far one of the best decision’s I’ve ever made. Not only did it re-ignite my passion for mixing - it also opened up a new world of possibilities for how I go about mixing a track with respect to my workflow.
Now, I’m not going to lie - At first, I was a little clumsy, as I hadn’t used a control surface for mixing since my DIGI 002 Days.. But after I began to force myself to use the Faderport more and more, it eventually became second nature - and although it sounds cliche, I really wouldn’t want to mix without it..
Add my Softube Console 1 into the equation, and it’s a match made in heaven (but that’s for another day)
In this video, I demonstrate two Faderport Features, (that to the best of my knowledge, are undocumented) as well as numerous Workflow Tips for Faderport 8 & Faderport 16 Users.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
3 Automation Tips For Working In PreSonus Studio One
In this video, I demonstrate my top 3 tips for working with Automation in PreSonus Studio One.
Automation can really help a production come to life. That being said, there's nothing more frustrating than having an idea, and not knowing how to quickly tweak the automation to achieve your end goal. In this video, I demonstrate my top 3 tips for working with Automation in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
3 Different Ways Using "Invert Selection" Can Supercharge Your Editing In PreSonus Studio One
In this video, I demonstrate 3 of the most common ways that I tend to use the "Invert Selection" command in PreSonus Studio One.
Regardless of whether I’m working with Audio Events, or Editing MIDI (Note Data) - Any features that can help streamline the editing process (Big or Small) are welcomed.
In this video, I demonstrate 3 of the most common ways that I tend to use the "Invert Selection" command in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How to Assign Alternate Key Commands In PreSonus Studio One
In this video, I demonstrate how to assign an alternate set of Key Commands In PreSonus Studio One. It may not be immediately obvious but this can be incredibly useful when working with Mobile Setups.
In this video, I demonstrate how to assign an alternate set of Key Commands In PreSonus Studio One. It may not be immediately obvious but this can be incredibly useful when working with Mobile Setups. ie: When you don't have the luxury of a full sized keyboard with a Numeric Keypad - yet still need to access to firing off an essential Key Command on a Laptop.
**Special thanks goes out to Don Baarns for showing this trick to me a few years back!!
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How to get a Large Floating Time Display Window In PreSonus Studio One
In this video, I demonstrate how to get your Main Time Display to “pop up” as a Large Floating window in PreSonus Studio One 4.
Having the ability to view a Large Time Display, whether in Bars / Beats, SMPTE, or Mins / Seconds - can be useful at times.. In this video, I demonstrate how to get your Main Time Display to “pop up” as a Large Floating Floating window in PreSonus Studio One 4.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How to Create a Cue Mix In PreSonus Studio One 4
In a previous video, we took a look at why it's a good idea to create custom Cue Mixes for artists when working in PreSonus Studio One. In this video - I thought it would be a good idea to show how one would go about setting up a Cue Mix.
In a previous video, we took a look at why it's a good idea to create custom Cue Mixes for artists when working in PreSonus Studio One. In this video - In this video - I thought it would be a good idea to show how one would go about setting one up with their interface of choice. :)
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Get Your Studio One Song to Start with a Negative Bar Offset
In some cases it can be useful to have your Studio One Song start at a negative Bar - thus allowing some pre-roll for count off's or pick up's. In this video - I demonstrate how to go about setting this up!
Here’s a simple, but useful tip :)
In some cases it can be useful to have your Studio One Song start at a negative Bar - thus allowing some pre-roll for count off's or pick up's. In this video - I demonstrate how to go about setting this up!
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Sample One XT Hack - How to Trigger Perfect 2nd Cycle Loops In PreSonus Studio One
In this video, I demonstrate a workflow that can be used to help trigger relatively seamless Loops that focus on repeating the "2nd Cycle Pass" of an Audio File, using Sample One XT.
Triggering Loops (with Ambient FX) as MIDI is one thing - but working with Audio Versions of the same Loop can be a completely different story.. In this video, I demonstrate a workflow that can be used to help trigger relatively seamless Loops that focus on repeating the "2nd Cycle Pass" of an Audio File, using Sample One XT.
**Note - This workflow also applies to Presence XT, providing you've purchases the Presence XT Editor Add On in the PreSonus Shop.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Set The EXACT Song BPM for ANY Loop In PreSonus Studio One (Scale Tempo)
In this video I demonstrate how to use the 'Scale Tempo' feature in PreSonus Studio One (Version 4.1.1 and above) to set the perfect Song BPM for ANY Loop.
Working with Loops has become a staple in Modern Music Production. Whether it’s Harmonic / Melodic Loops being processed, and edited to tase, or Rhythmic Loops helping build the foundation of a track - Knowing the basic BPM of a Loop makes the editing process much easier.
Although most DAW’s allow users to snap the edge boundaries of Audio Regions to a Grid (Applying Time Compression & Expansion) In some cases, the desire may be to bring in a loop, and have your DAW timeline conform to the specific BPM of the Imported File (vs your DAW’s BPM) - so that one may continue to build a whole production around the Loop, at it’s original Tempo.
So, as one can imagine - Not all Loops are created with an exact BPM that can be rounded off to an even number ie: 110 BPM, or 95 BPM. This is where having the ability to quickly (and effortlessly) figure out the appropriate BPM of an imported Loop is a life saver.
In this video I demonstrate how to use the 'Scale Tempo' feature in PreSonus Studio One (Version 4.1.1 and above) to set the perfect Song BPM for ANY Loop.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
My New Collaborative Workflow for 2020 - PreSonus Studio One
I've recently made some changes to my workflow that I use when collaborating with other Studio One User's via Dropbox. (Also applies to other cloud based sharing options). In this video, I demonstrate the basic's as well as give an explanation as to why I've made changes to how I approach "sharing" sessions.
It’s been a while since I’ve posted, so this will be my first official post of 2020! First off, let me start off by saying that I wish you ALL the best for a productive and prosperous year. And - I’ve got a ton of useful content planned.
Secondly, I will say this: Make sure you back up your system regularly! And also make sure that you’re backing up your recent projects (sessions) to external drives. :) I’ve had quite a few issues with my current system over the last 4-5 weeks, so much so that it was time to move onto a new one. (More on this later)
But now that I’ve got things temporarily sorted out again - Let’s talk about Collaboration…
It’s not uncommon these days for multiple people to be working on a single project. It’s also not uncommon for each of these individuals to have their own home-based setup where they can work. This leads to sharing sessions.
Now for the most part, I don’t usually share the “Master” Sessions over dropbox, but rather a streamlined version of the session that’s created especially for the artists doing additional overdubs / production. So for a singer, this could be something as simple as a rendered stereo Instrumental Mixdown - or in cases where more flexibility is required - Varying degrees of Stems. From here, I make regular use of the “Import Song Data” functions within Studio One to easily bring over additional elements from my “Master” Song.
But one area that I’ve never really paid attention to (which I should) has been file size. Not everyone has unlimited cloud storage, and space on their systems - This is actually something that came up recently, and I thought it may be useful to some of you who are reading this article.
So needless to say, I've recently made some changes to my workflow that I use when collaborating with other Studio One User's via Dropbox. (Also applies to other cloud based sharing options). In this video, I demonstrate the basic's as well as give an explanation as to why I've made changes to how I approach "sharing" sessions.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
WHY You Should Consider Setting Up Custom Cue Mixes When Tracking
In this first video of a new series I'm launching, (Why vs How) we take a look at WHY, as a Tracking Engineer - You should consider creating custom Cue Mixes / Headphone Mixes for artists while tracking in PreSonus Studio One.
I recently had a live off the floor session, where I was tracking Percussion / Drums and Guitar in order to get the best possible “Lock” in terms of Groove from the artists. Quite often I try to treat these types of sessions as if though the takes we capture, could potentially be the takes that end up on the record. Because In MANY cases - they are.
One interesting thing happened during that session - was both the Percussionist and Guitarist made mention of the fact that they were both really appreciative with the fact that I ‘even bothered’ to offer each of them a custom Cue Mix. In all honesty, I found it a little odd - because from my personal experience, giving a really decent Headphone Mix to an artist as he/she is tracking has got to be one of the easiest ways a tracking Engineer can improve the odds of them capturing some magic.
That being said, it’s an easy thing to say - but slightly harder to grasp without actually “hearing” exactly what I’m referring to. Also, this article / video isn’t really about HOW as much as it is about WHY! With this in mind, this will be the first of many new articles and video’s that will go further into exploring these types of concepts. 🙂 Watch this space…
But if you are interested in the HOW - A simple youtube search should kick back some video’s from multiple fellow content creators, and I myself have a video I did when I was with Studio One Expert, that covers everything you’d need to know about Setting Up a Cue Mix in PreSonus Studio One.
In this first video of a new series I'm launching, (Why vs How) we take a look at WHY, as a Tracking Engineer - You should consider creating custom Cue Mixes / Headphone Mixes for artists while tracking in PreSonus Studio One.