Splitting & Merging Multichannel Files in Studio One 6.5

Splitting & Merging Multichannel Files in Studio One 6.5

In this video, I take a look at how to split (and merge) Multichannel Files, using the Studio One browser. More specifically, when you might want to use the feature, and some things to be aware of.

Post-Panner Metering in Studio One 6.5

Post-Panner Metering in Studio One 6.5

In this video, I take a look at using Post-Panner Metering when working in Studio One Version 6.2 and above. More specifically - how it interacts with Track widths and channel widths when working in stereo, surround, and immersive formats.

Working with the Studio One Remote App in Studio One 6.5

Working with the Studio One Remote App in Studio One 6.5

In this video, I take a look at using the Studio One Remote App - to compliment running along side with a Faderport 16, for maximum control over surround / Object Panning, when mixing immersive audio.

Using the Surround Delay Plug-in in Studio One 6.5

Using the Surround Delay Plug-in in Studio One 6.5

In this video, I take a look at the new Surround Delay plug-in, included in Studio One 6.5 - more specifically, the speaker routing options, and how in differs from Groove Delay when being routed to a 7.1.2 Bed.

Working with 3D IR's with Open AIR2 in Studio One 6.5

Working with 3D IR's with Open AIR2 in Studio One 6.5

In this video, I take a look at using 3D IR's in Open AIR2 with Studio One 6.5 in an immersive context. In addition, I also take at look at the routing options of how 7.1.2 (output) immersive reverbs interact with ATMOS Beds (vs Objects).

Getting Started with Dolby ATMOS in Studio One 6.5

Getting Started with Dolby ATMOS in Studio One 6.5

In this video, I take a look at everything you need to know in order to get started with immsersive audio in Studio One 6.5. That being said - the majority of the focus, has to do with working in Binaural Mode over headphones.

Working with Sync Points in PreSonus Studio One 6

Working with Sync Points in PreSonus Studio One 6

In this video, I take a look at working with Sync Points in PreSonus Studio One 6 - including the 2 key commands that are associated with them, and a bonus tip...

New Event FX ARA Workflows in Studio One 6.2

New Event FX ARA Workflows in Studio One 6.2

In this video, I take a look at some of the new options that were added with respect to working with Event FX, and more specifically ARA Plug-ins, in Studio One 6.2.

How to Use Merge VCA Automation in PreSonus Studio One

How to Use Merge VCA Automation in PreSonus Studio One

In this video, I take a look at the Merge VCA Automation function, in PreSonus Studio One. More specifically - when to use it, and why it's useful.

Using Duplicate Shared Events vs Multi-Instruments

Using Duplicate Shared Events vs Multi-Instruments

In this video, I take a look at the similarities and differences of using Multi-Instrument tracks vs 2 separate instrument tracks and Duplicate Shared Instrument Parts in PreSonus Studio One.

How to Use Duplicate Shared Events across Different Instrument Tracks

How to Use Duplicate Shared Events across Different Instrument Tracks

In this video, I take a look at how to create Duplicate Shared Instrument Parts across separate tracks using a key command modifier sequence.

My Listen Bus FX Chains Explained in PreSonus Studio One

My Listen Bus FX Chains Explained in PreSonus Studio One

In this video, I take a look at the Pre and Post FX Chains, in addition to my Macro Controls that I use exclusively on my Listen Bus when working in PreSonus Studio One.

Managing Cue MIxes with Low Latency Monitoring Software Mixers

Managing Cue MIxes with Low Latency Monitoring Software Mixers

In this video, i share my thoughts on using Studio One's Cue Mix system when tracking with Recording systems that use Software Based Low Latency Monitoring Mixers.

How to Export Your Files for Mixing - A Few Things to Consider

How to Export Your Files for Mixing - A Few Things to Consider

In this video, I share my thoughts on what's required when exporting files, or preparing a session for Mixing. Including, raw mono regions, Stems, Submixing, and rendering creative FX.