Impact XT Layer Modes Part 2 - Stack Mode and Edit Sample Offsets
In this 2nd Part of a 2 Part video series, I pick up from where we left off last week, and demonstrate how (and when) to use the "Stack" Layer Mode in Impact XT - in addition to the "Edit Sample Offset" function in PreSonus Studio One 4.
Impact XT is an extremely powerful and easy to use Virtual Instrument that ships with PreSonus Studio One. Although this “style” of PAD based instrument is most often associatewd with Hip-Hop & Pop based productions, I personally find that it’s useful for multiple Genres.
It’s worth mentioning that in addition to being used for traditional Drum and Percussion based productions, Impact XT can also trigger Loops in all sorts of different ways, and can also be used for Live Performances as well.
However the focus of today’s article is to build upon last weeks video, which was specifically to do with the different Layer Modes that can be utilized in Impact XT when mapping multiple samples to a single Pad.
In this 2nd Part of a 2 Part video series, I pick up from where we left off with our Layer Modes, and demonstrate how (and when) to use the "Stack" Layer Mode in Impact XT - in addition to the "Edit Sample Offset" function in PreSonus Studio One 4.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Impact XT Layer Modes Part 1 - Velocity - Round Robin and Random
In this 1st video of a 2 Part series, I demonstrate 3 of the 4 Layer Modes in Impact XT - more specifically what each of them do, and when to use them.
Impact XT is an extremely powerful and easy to use Virtual Instrument that ships with PreSonus Studio One. Although this “style” of PAD based instrument is most often associatewd with Hip-Hop & Pop based productions, I personally find that it’s useful for multiple Genres.
It’s worth mentioning that in addition to being used for traditional Drum and Percussion based productions, Impact XT can also trigger Loops in all sorts of different ways, and can also be used for Live Performances as well.
However the focus of today’s article is specifically to do with the different Layer Modes that can be utilized in Impact XT when mapping multiple samples to a single Pad.
In this 1st video of a 2 Part series, I demonstrate 3 of the 4 Layer Modes in Impact XT - more specifically what each of them do, and when to use them.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Combining Instrument Parts With Pattern Parts In PreSonus Studio One
In this video I demonstrate how (and why) to combine Instrument Parts (Midi Regions) with Pattern Parts, in PreSonus Studio One.
Working With Pattern Parts
If you've ever used Pattern Parts in Studio One, you'll know that they are an extremely useful tool for quickly building basic drum Grooves - but there's one area where they fall a little short, and that is when needing to add a different Rhythmic pattern for a given element / lane.
So for example, although we have the simple option to add repeats and offset the probability percentage - this is still limited to the resolution and amount of steps within a given lane. And obviously the global amount of steps in the Pattern Part. This is where traditional MIDI editing is still king when needing to vary the programmed sequence.
In this video I demonstrate how (and why) to combine Instrument Parts (Midi Regions) with Pattern Parts, in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Workflow Tip - Manual Drum Editing Using Fill Gaps In PreSonus Studio One
In this video I demonstrate how the Fill Gaps command can be used when Manual Editing in PreSonus Studio One. An extremely useful command when editing sources like multi-track drums.
For anyone who has ever done any manual editing inside a DAW - they’ll understand how useful “back-filling” gaps (where audio has been split) can be.
This is especially true when working with sources like multi-track drums, and / or percussion tracks where manual editing or a slicing workflow is preferred over time compression / expansion style quantizing.
In this video I demonstrate how the Fill Gaps command can be used when Manual Editing in PreSonus Studio One. An extremely useful command when editing sources like multi-track drums.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Working With The Splitter In PreSonus Studio One
In this video, I thought I'd go over the basics of how to use the Splitter in PreSonus Studio One. An incredibly powerful tool that offer's a SIMPLE alternate approach to creating complex FX Chains in Studio One.
Last week I had the great pleasure of attending Summer NAMM in Nashville. Having been there a few times before, I ran into some new friends that I’ve made, and naturally a lot of the conversations steered to Studio One rather quickly.
One thing that came up was working with the Splitter - a fascinating feature that was introduced in Version 3. Although I have done some content on the Splitter in the past, I though it was time for an updated video!
In this video, I thought I'd go over the basics of how to use the Splitter in PreSonus Studio One. An incredibly powerful tool that offer's a SIMPLE alternate approach to creating complex FX Chains in Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Using The Macro Controls In PreSonus Studio One
In this video I demonstrate the basics on how to go about mapping out and using the Macro Controls (The Knobs and Buttons) in the Channel Editor in PreSonus Studio One.
Have you ever clicked the Channel Editor icon in Studio One, and wondered what it’s all about? If you have, you’ll note that it opens up a floating window with a Console Fader on the left, in addition to 8 Knobs and Buttons. (X/Y Axis below).
I will be the first to admit that I slept on this feature for a while, but it really only wasn’t until somewhat recently (within the last year or 2) that I started using this feature.
In this video I demonstrate the basics on how to go about mapping out and using the Macro Controls (The Knobs and Buttons) in the Channel Editor in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Workflow Tip - Building A Mix Template In PreSonus Studio One
In this video, I demonstrate the basic concept of creating a Mixing template which can be used to import FX Returns, Bus Channel's and Sub Groups when working in PreSonus Studio One Version 4.0 and above.
In last week’s video, we took a look at my basic workflow I like to use when setting up a Mix in Studio One. If you haven’t had the opportunity to check it out yet, you can do so by clicking here.
One of things I mentioned, was using the Import Song Data feature, to bring in different elements from other Studio One Songs, into your existing Song. So I thought it would be good to expand upon that concept a bit for those in need. More specifically - How to go about it.
In this video, I demonstrate the basic concept of creating a Mixing template which can be used to import FX Returns, Bus Channel's and Sub Groups when working in PreSonus Studio One Version 4.0 and above.
In addition, we will also cover a few extra bit’s of information with respect to session organization, Gain Staging, and Automation Preferences.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Workflow Tip - Setting Up a Mix In PreSonus Studio One
In this video, I demonstrate my basic workflow for setting up a Mix in PreSonus Studio One - Including Importing Files, Tempo Map, Markers, Time Signature, as well as Colour Coding, Grouping, and Gain Staging.
Although I love all aspects of Music Production, I must say that Mixing is by far one of my favourite tasks. Especially when I’m given great material from talented artist’s, producer’s, or composers.
That being said, my experience over the past 10-15 years has been that it’s a really good habit to get into properly setting up you Mixing session ahead of time, in order to streamline the mixing process. I found that I’m far more productive when everything is set up and ready to go - vs trying to record, edit, produce, and mix simultaneously.
Now full disclosure - I often will do all the above at the same time if it’s something that I’m working on myself - but when I receive files from someone else for the purpose of mixing - I have a very meticulous workflow that I like to employ.
In this video, I demonstrate my basic workflow for setting up a Mix in PreSonus Studio One - Including Importing Files, Tempo Map, Markers, Time Signature, as well as Colour Coding, Grouping, and Gain Staging.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Drum Slicing Tip - How To Simulate Beat Detectives Trigger Pad Setting In Studio One
One of the biggest questions I get from former / current Pro Tools users with respect to Drum Slicing in Studio One, would be "Is there an equivalent to the 'Trigger Pad' setting when using the Slicing mode for quantizing Multi-track Drums?"
One of the biggest questions I get from former / current Pro Tools users with respect to Drum Slicing in Studio One, would be "Is there an equivalent to the 'Trigger Pad' setting when using the Slicing mode for quantizing Multi-track Drums?"
The short answer is no, BUT - I have come up with a simple workaround that I have begun using and just thought I would share it for those who may be interested. :)
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Render Multiple Event FX In PreSonus Studio One
In this video I demonstrate a few different methods that can be used to Render Event FX across multiple Audio Events in PreSonus Studio One.
I love using Event FX in Studio One. Whether it’s a simple EQ change that needs to be applied across just one phrase - or working with tools such as Melodyne, Revoice Pro, and VocAlign - Event FX give user’s a way to quickly apply processing to specific Audio Events as needed.
That being said, I think there’s still something to be said about committing to a decision and rendering specific processing once you are happy. This of course leads me back to why I love Event FX so much, because a user is able to “restore” just as easy as Render.
But have you ever found yourself in a situation where you had multiple Audio Events - say, a vocal track for example, and you wanted to select ALL the Audio Events on the track, and Render ALL of the Event FX at the same time?
In this video I demonstrate a few different methods that can be used to Render Event FX across multiple Audio Events in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Processing and Converting Samples Using The PreSonus Audio Batch Converter
In this video I demonstrate how to use the PreSonus Audio Batch Converter to Process and Convert Samples in PreSonus Studio One 4.5 and above.
Working in a DAW such as Studio One gives users an enormous amount of flexibility and control over audio. But having said that, there are cases where someone may need to achieve a specific workflow that would be better off being done in a separate application. A great example of this would be when needing to convert or process a large amount of audio files.
In the case of working with multiple audio files, It’s often preferable to work with the actual files on a 1:1 basis vs having them laid out on a single track.
That being said, Studio does have various different options for converting, and processing multiple files, but its not quite the same as a stand alone application that’s specifically designed to batch process files.
If we take a few basic examples like increasing, or decreasing the gain of multiple files, or potentially normalizing to a specific loudness value, as well as processing them through a custom FX Chain - this becomes evident. In addition, there’s also the fie type to take into account. What happens if you need to export a specific format?
Studio One’s export Mixdown options do offer quite a few choices, but they don’t necessarily work well for processing the actual audio events (the files). They are designed to render an actual “Mixdown” of multiple files based on a specific duration of time.
We have some basic control over what types of files are rendered by adjusting the sample rate and bit depth of our song when using drag & drop workflows with Audio Events to the Studio One browser - but again, still not quite the same thing.
This is where an audio batch Converter comes in really handy. And it’s design factor is perfectly fit for purpose for the above tasks. :)
In this video I demonstrate how to use the PreSonus Audio Batch Converter to Process and Convert Samples in PreSonus Studio One 4.5 and above.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Studio One 4.5 - Activate Previous and Next Layer Key Commands
I love it when new Key Commands are added, especially when it's something I use. In this video, I demonstrate the Activate Previous / Next Layer Key Commands that were added in Studio One 4.5 - more specifically what they do, and when one might consider using them.
No need for a drawn out written explanation on this one - Here’s a simple one that some of you may find useful. :)
I love it when new Key Commands are added, especially when it's something I use. In this video, I demonstrate the Activate Previous / Next Layer Key Commands that were added in Studio One 4.5 - more specifically what they do, and when one might consider using them.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Exploring The Music Creation Macro Toolbar In Studio One 4.5 - Chord Up and Chord Down
With the introduction of Studio One 4.5 - I've been exploring some of the new MIDI options in the Music Editing & Music Creation Macro Toolbars. In this video, I demonstrate the Chord Up & Chord Down Macro Button's. More specifically, what they do, and when you might consider using them.
At the time that I am writing this article, we have just seen a major update to Studio One (being Version 4.5) As I am primarily an “Audio Guy” - I tend to take a bit of time to fully explore new MIDI related features in Studio One. But one thing is for certain, is that I always find that with each update (especially the bigger one’s) I always find a handful of features that seem to resonate with the way I like to work.
One thing to point out is that we now have 2 new Macro Toolbar’s that specially have to do with working with MIDI. They are Music Editing, and Music Creation.
Needless to say, I've been exploring the both of them, and in the above video, I demonstrate the Chord Up & Chord Down Macro Button's. More specifically, what they do, and when you might consider using them.
Also worth noting that I plan to do some content on specific features in both of these Toolbar’s that I find useful, with respect to how they can be incorporated into one’s workflow. But in the meantime, Here are a few other Video’s from my good friend Lukas that showcase some of the New MIDI Macro’s in action.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Hidden Gems In Studio One 4.5
New Feature’s and improvement's on existing feature's are always appreciated in an update - but sometimes it’s the little miscellaneous improvements that "squeeze through the cracks" that can really make a huge difference in one’s workflow. In this video, I take a look at a few of the “not so obvious” features that were added in PreSonus Studio One Version 4.5.
New Feature’s and improvement's on existing feature's are always appreciated in an update - but sometimes it’s the little miscellaneous improvements that "squeeze through the cracks" that can really make a huge difference in one’s workflow.
In this video, I take a look at a few of the “not so obvious” features that were added in PreSonus Studio One Version 4.5.
Global Automation View vs Track Based Automation View In PreSonus Studio One
In this video I demonstrate the basic differences and approaches for using a Global Automation View vs a Track based Automation view when working in PreSonus Studio One.
If you’ve migrated over from a different DAW such as Pro Tools or Logic Pro - there’s a good chanced you may be accustomed to working with Automation in a certain way. The great news is that Studio One is really flexible in terms of how it allows users to view (and edit) their automation.
In addition to creating weekly content here on this site, and working my day job as a Producer, Mixer, Engineer - I also do some training clinics for Studio One from time to time.
In the audience is usually a mix of people who have used either Pro Tools or Logic Pro - and each “group” of people will always ask me to explain how Studio One handles Automation views in general. So I thought this might make a good video.
In this video I demonstrate the basic differences and approaches for using a Global Automation View vs a Track based Automation view when working in PreSonus Studio One.
Working With Musicloop's In PreSonus Studio One
In the video I demonstrate the basic's of working with Musicloop's in PreSonus Studio One. More specifically - what they are, what's included in the Musicloop file format, and how they can be used with Instrument Parts - AND PATTERNS!
The Musicloop File Format In Studio One
When I first began to dip my toe’s in the ‘Studio One’ water’s - One of the first things I noticed when scrolling through the included content in the Browser was Musicloop’s. My first initial thought was - “oh, ok - these are MIDI loops” But they are actually so much deeper than that. Because the minute you drag and drop a Musicloop File to your timeline, you’ll note that a Virtual Instrument get’s loaded, the Preset used to create the Musicloop is loaded, and in addition, any plug-ins used to help create the “sound” of the loop get loaded as well.
In addition, you may also note that when selecting a Musicloop from within the Broswer, Studio One also has the ability to play an Audio Preview of the Musicloop without having to load the Instrument and FX Chain. This of course can also be auditioned at the BPM of your current Song in the case where the Tempo is different.
More Than Meets The Eye
The reason for this is because Musicloops are actually an encapsulated file format that contains multiple pieces of information under the hood so to speak. For example, if a user wanted to use the Musicloop in it’s entirety - they could simply drag it in, and everything need to re-constitute that “sound” would load. Or perhap’s, they just want the Note Data (MIDI) from that file, so that they could trigger another Virtual Instrument in their current song. Or maybe you just want to drag in a consolidated audio file of the Musicloop into your current song - again, entirely doable. Lastly, let’s say that you really like the FX Chain / plug-in’s used in a Musicloop - yep, that’s accessible too.
A Slight Refresh - Musicloops and Pattern Parts
It’s also worth mentioning that something not shown in the video, is that as of the launch of Studio One Version 4 - Musicloop’s got an update. For example, not only is it possible to create Musicloops from instrument Parts, (AKA MIDI Regions/Events) but we can also do the same with Patterns! So take a moment to think about how powerful this aspect can be… As you know, Patterns, can hold Multiple variations, all contained within a single Pattern. So essentially a simple Drag & Drop has the ability to load a preset, and FX Chain, a Pattern with Variations, and in addition - in the cases where you’re working with Virtual Instruments that support Multi-Out configurations (ie: Impact XT), we can also have Custom Named channels.
In the video I demonstrate the basic's of working with Musicloop's in PreSonus Studio One. More specifically - what they are, what's included in the Musicloop file format, and how they can be used in productions.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Working With Instrument+FX Presets In PreSonus Studio One
In this video I demonstrate how (and why) to work with Instrument+FX Presets in PreSonus Studio One. More specifically, how they differ from using traditional Presets.
Working With Presets
Working with presets is a great way to speed up the creative process and enhance your workflow when working in the studio. The obvious reason being that “some” of the heavy lifting is already done, and essentially there’s no need to start from Ground Zero. A simple analogy that comes to mind would be doing some prep work before cooking. Having everything “ready to go” makes the whole process go a lot smoother.
My guess is that many of you are already doing this, and have your favourite plug-ins set up with a handful of useful presets that can act as a great “starting point” to build upon. But this doesn’t just apply to plug-ins.. Having some basic Instrument’s that are set up and ready to go is also extremely useful. But in this case, we not only have to consider the preset within the V.I. - but also any additional FX processing that we’d like to add in our DAW.
Working With Virtual Instrument Presets
One question that I get asked a lot by colleagues and some of my viewers is “what’s the difference between Storing/Exporting a Preset vs Storing/Exporting an Instrument+FX Preset?”
Well - Here’s the simple answer. Most Virtual Instruments offer built in effects such as EQ, Reverb, and Delay. So these would obviously be recalled when storing a preset. But in certain cases, it may be preferable to utilize additional plug-ins and FX chains. An example of this would be using either 3rd Party plug-ins, or Native Studio One plug-ins for the above tasks.
Furthermore, if we take a look at Multi-Out V.I.’s then there are other aspects to take into consideration as well, such as the multi-Out routing, Channel names, etc.
In this regard, using Instrument+FX Preset’s can REALLY come in handy.
In this video I demonstrate how (and why) to work with Instrument+FX Presets in PreSonus Studio One. More specifically, how they differ from using traditional Presets.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Mixing With The CTC-1 Pro Console Shaper In PreSonus Studio One
In this video I demonstrate my basic workflow when using the CTC-1 Pro Console Shaper Mix FX Plug-in while Mixing in PreSonus Studio One.
Mixing In The Box
Mixing in a DAW can be both a blessing and a curse. On one hand, we have pristine digital audio, with no noise, non-linear artifacts, or colour added to our tracks. On the other hand - well… we have pristine digital audio, with no noise, non-linear artifacts, or colour added to our tracks. All kidding aside, the bottom line is that sometimes things can be so clean - that they begin to lack a certain character. I might also add that there is such thing as “too clean”.
Hands On Control
But first, let me set the record straight - I love mixing in a DAW. That being said, I think it’s worth mentioning that I mix using a Faderport 16 and a Console 1 - with a handful of my favourite plug-ins. Both Native (Studio One) and 3rd Party. In the end, I love the feeling of ‘grabbing faders’ and massaging things into place. Actually to be honest I didn’t realize how much I missed it until I fully embraced the Faderport 16 into my workflow and got off the mouse all together. Quite simply, I find that my mix comes together in a much different way then it does if I’m just moving faders with a mouse.
Injecting Some Character
Having said that, I will also add that I really love using tools that give me a certain “colour” or vibe that I can impart upon my tracks in their digital world. As mentioned, I use a Console 1 by Softube - and this is a great place to start. But it’s not the only option. In fact, I will often use the Console 1 in addition to using the CTC-1 Pro Console Shaper (made by PreSonus).
The purpose of this article is not to explain everything there is to know about Mix FX - or how they work, but more specifically, just going over how I will typically use the CTC-1 in a mix.
Essentially, PreSonus changed the way we can approach Mixing in a modern-day DAW with Mix FX Plug-ins when they were released in Version 3.2. In this video I demonstrate my basic workflow when mixing using the CTC-1 Pro Console Shaper in PreSonus Studio One.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
How To Fix The Phase of Multi Mic Performances Using Editing In PreSonus Studio One
In this video I demonstrate some basic concepts on how to fix the phase of multi mic performances using basic editing when working In PreSonus Studio One.
Using Multiple Microphones on sources is a great way to thicken up and contour the sound of a recording. That being said, it also has the potential to introduce some un-welcomed issues if not done properly.
Generally speaking, when I’m using Multi Mic setups to record a source, I’m paying careful attention to the phase relationship between both microphones and the source. Flipping (or inverting) the polarity on one of the channels is a great way to check this.
Example: When using a Top Microphone & Bottom Microphone on a snare drum - in order for the phase relationship to be correct - the bottom mic would need to have its polarity inverted . Failure to do so may result in a a thin, weird sound - that loses all it’s bottom end.
But not every case is this cut & dry. For instance in the case of using multiple microphones on an Acoustic Guitar track - it’s not really a case of using a Top & Bottom Mic, where one of them will be 180 degrees out of phase with the other. Having said that - inverting the phase of one of the channels may still very well provide telling results. But furthermore, it may be a case where the phase is “close” but not perfect.
In these cases, I usually try to aim to get things as close as possible while tracking, and if I feel there is a need for further refinements - I will turn to good old trusty manual editing in my DAW.
BUT before I go, one thing I wanted to add (that I really should have mentioned in the video), is that if you can visually see that the waveforms are completely out of phase with each other - you’d definitely want to make sure to invert the phase using a plug-in such as Mix Tool in Studio One. And it might even be worth rendering this into the file using Event FX - so that visually the Waveform updates. The way to see this visually would be that the Waveform would be going down (from the Centre) as opposed to going up from the centre.
In this video I demonstrate some basic concepts on how to fix the phase of multi mic performances using basic editing when working In PreSonus Studio One. And to be clear - this is assuming that the Audio files are both generally ‘in phase’ to begin with.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus
Studio One Quick Tip - Removing Plug-Ins & Sends By Click + Dragging
In this video I demonstrate a quick and simple way to remove plug-ins & sends when working in PreSonus Studio One Version 4.1.4 and above.
Today’s video is a super simple tip! If you've ever wanted a quick and easy way to remove plug-ins and sends from your Studio One Song (besides Right Clicking and choosing "Remove") - then this video might be of use.
And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)
Cheers, Marcus