Blog, Drums, Editing, Free, Production, Sampling, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Production, Sampling, Tip, Tutorial, 61-90 Marcus Huyskens

How To Set The EXACT Song BPM for ANY Loop In PreSonus Studio One (Scale Tempo)

In this video I demonstrate how to use the 'Scale Tempo' feature in PreSonus Studio One (Version 4.1.1 and above) to set the perfect Song BPM for ANY Loop.

Working with Loops has become a staple in Modern Music Production. Whether it’s Harmonic / Melodic Loops being processed, and edited to tase, or Rhythmic Loops helping build the foundation of a track - Knowing the basic BPM of a Loop makes the editing process much easier.

Although most DAW’s allow users to snap the edge boundaries of Audio Regions to a Grid (Applying Time Compression & Expansion) In some cases, the desire may be to bring in a loop, and have your DAW timeline conform to the specific BPM of the Imported File (vs your DAW’s BPM) - so that one may continue to build a whole production around the Loop, at it’s original Tempo.

So, as one can imagine - Not all Loops are created with an exact BPM that can be rounded off to an even number ie: 110 BPM, or 95 BPM. This is where having the ability to quickly (and effortlessly) figure out the appropriate BPM of an imported Loop is a life saver.

In this video I demonstrate how to use the 'Scale Tempo' feature in PreSonus Studio One (Version 4.1.1 and above) to set the perfect Song BPM for ANY Loop.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 61-90 Marcus Huyskens

My Production Workflow - Cleaning Up a Tracking Session and Preparing For Overdubs

In this video, I demonstrate the basic steps I take after a tracking session in PreSonus Studio One - including, session clean-up, editing, pre-mixing, optimizing phase on multi-track Drums, and more.

Last week I shared some tips and work-flow concepts with respect to the Pre-Production phase of working on a project in Studio One. Sidenote: This is something that (providing I have clearance from the artist) I’d like to do a lot more of in the coming months.

If you haven’t had a chance to catch that article / video yet - You can find it here.

Needless to say, I was pleasantly surprised to have received a lot of positive feedback - and thought to myself, what better way to pick up from where we left off, then to continue along the same course for this week.

But this time, pealing back an additional layer of the production process - with the basic tracking session(s) having been completed, and literally opening up up a Song and once again, working in real-time - explaining my decision’s and work-flow as I go.

In this video, I demonstrate the basic steps I take after a tracking session in PreSonus Studio One - including, session clean-up, editing, pre-mixing, optimizing phase on multi-track Drums, and more.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Production, Recording, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Editing, Free, Production, Recording, Tip, Tutorial, 61-90 Marcus Huyskens

Pre-Production Workflow Tips In PreSonus Studio One

In this video I demonstrate my basic workflow that I use when doing my Pre-Production Sessions to prep for tracking / writing in PreSonus Studio One - Covering everything from working with scratch tracks, Arranging, to utilizing the Chord track in PreSonus Studio.

The Pre-Production Process

Although this phase of the Production Process isn’t the most exciting, It can be VERY useful depending on the genre. I will say this though - if I’m writing & producing ‘on the fly’ with (or without) an artist, than I don’t tend to separate this step from Producing. It tends to be one fluid process as I work. Creating Arranger Sections, dropping in Markers, adjusting BPM, all as I’m working..

That being said, this isn’t usually the case if I’m hired to produce a Record, EP, or Single. In those cases, the basic idea’s of the song, and rough chord progressions, arrangements and Hooks are usually already determined. The client / artist would send me the above (in varying degrees of quality / completion) and I would then need to set this up in my DAW to get started on the project. This is really where good Pre-Production comes into play for me.

What is Pre-Production?

Well, simply put, I like to think of Pre-Production as being organized before the main tracking / writing sessions take place when developing a song or musical idea with an artist.

Although nothing is yet “set in stone”, for me personally - at a basic level, this would involve having a basic BPM, maybe some Markers, Key Signature, Time Signatures, and some basic arrangements in place. Essentially, I want to make sure that I’m familiar with the material and the different sections of the arrangement, so that I can run a tracking / writing session. However, this happens to be one area that Studio One really outshines the competition - because it’s actually capable of doing SO much more - and I personally love the way Studio One’s tool aid in the above process.

In this video I demonstrate my basic workflow that I use when doing my Pre-Production Sessions to prep for tracking / writing in PreSonus Studio One - Covering everything from working with scratch tracks, Arranging, to utilizing the Chord track in PreSonus Studio.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Editing, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens

How to Create Lead Sheets in Minutes - Using Studio One with Notion

In this video, I demonstrate how seamless and easy it is to generate Lead Sheets from a Studio One Song - using the “Send to Notion” option in PreSonus Studio One. *Requires a valid Notion Software Licence*

The concept of generating Lead Sheets (Sheet Music) from a production can be a daunting task, especially if this is something that may be out of one’s comfort zone. And although it doesn’t happen often, you may very well find yourself in the circumstance where you need to convert your DAW session into Sheet Music that can be read by musicians for either a tracking session, or live performance.

Thankfully this is rather easy to do in Studio One with a valid Notion Licence.

In this video I demonstrate how seamless and easy it is to generate Lead Sheets from a Studio One Song - using the "Send to Notion" option in PreSonus Studio One. **Requires a valid Notion Software Licence**

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Workflow Tip - Transferring Your Studio One Song To Pro Tools - In Minutes

In this video, we take a Production created in Studio One - and open it up in Pro Tools in Minutes, complete with All Audio Files (Original Edit's in tact), Track Names, Track Order, Tempo Map, and Markers. AAF Export is a beautiful thing!

In addition to running my Music Production business, and creating content, I also do some work on behalf of PreSonus as a freelance Studio One clinician. Whenever I do any seminars, there are always a handful of Pro Tools users in the audience. And to be honest, the response I usually get is always the same. I’m paraphrasing here, but it goes a little something like this:

“I would love to use Studio One - and I do use it for my own production, but for certain projects, I have to work in Pro Tools - or at the very least, deliver a Pro Tools session. For this reason, I don’t use Studio One as much as I would like to.”

To which my reply is - In my humble opinion, Studio One has the best AAF Export workflow (with Pro Tools) that I have personally ever seen in a DAW. Meaning that I can get my whole entire Studio One Song - Over to Pro Tools, in minutes, no matter how complex it is, and whether I’m using Virtual Instruments or need to “Freeze” or “render” FX Plug-ins (such as Software Amp Simulators). It’s a really elegant solution.

Before I go any further, let’s address a few things quickly:

  1. AAF is NOT a perfect translation - there is always something that needs to be taken into account.. This could be that it splits up stereo files to dual mono, or maybe the panning doesn’t always come across, or that it changes equal power Fades to linear. One BIG area for me, is that most AAF’s do not properly translate clip/region/event based gain - So your whole entire Gain staging could be off. This is just the way it is. And it has always been like this since I first starting using AAF’s. But In some cases, certain programs may handle one thing really nicely - but then they fail in other areas. But in all my time, I have never seen another DAW that can “hand off” an AAF to Pro Tools, and when it gets put back together - it’s not a complete disaster.

  2. This is NOT about “DAW WARS” - I use Studio One because (for me) it’s the perfect fit, and I can work faster than I ever could in Pro Tools even when my Pro Tools chops were razor sharp. This is about a relatively painless workflow that can be used to get your Studio One Song over to Pro Tools when you need to! It’s also worth mentioning that I have done this (on the spot) in the middle of a session on more than one occasion when the situation called for it. ie: I was not able to track with my own interface, or computer, and had to use the Studio’s Computer / Pro Tools setup.

  3. You don’t always need to deliver an AAF! - In fact, it may not be the best option. Before I create an AAF export, My first thought would probably be to Export Stems. This is a fantastic way to work, that’s used extensively in the industry. It’s super easy in Studio One, and there are also tons of different options in terms of exporting exactly what you need to deliver. If stems weren’t a good fit, then my next immediate thought would be to Export Raw Audio Files/Regions. In some cases, this may in fact be preferable. For example, If you were hired to deliver basic files, that are going to be mixed by someone else in another DAW all together. “Raw” audio Files consolidated to Bar 1 are great. BUT - When a song is in it’s production phase, where all the options are still on the table, and edits are not yet set in stone - nothing beats the flexibility of an AAF.

If this is something that seems like a familiar scenario, or you are someone that’s dabbling in Studio One, but still needs to deliver a Pro Tools session for your productions - then I hope this article / video helps!!

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus


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Adding Tags To Your Custom Sound Set In PreSonus Studio One

In this video I demonstrate how to add Tags to your custom Sound Sets made by using the Sound Set Builder in PreSonus Studio One.

In last weeks article - we took a deep dive into the world of creating Sound Sets in PreSonus Studio One. If this is something that interests you, and you haven’t check out the 2 part video series yet. You can find it by clicking here.

Although we covered a lot - there is one small area that I forgot to speak about, and that is with respect to adding tags or “tagging” your content.

Why use tags you ask? well, it’s actually pretty simply. Tagging your content, whether it’s presets, one-shots, Audio loops, or Musicloops gives the end user a way of seeing your content pop in in their search results.

Don’t get me wrong, nothing beats a properly named file, for basic browsing when it comes to trying to determine what something sounds like, but tags can offer a further level of refinement when it comes to searching.

Just imagine trying to fine an electronic, aggressive, wet, snare, one shot, suitable for the rock genre based on filename alone!

Picking up from where we left off last week - In this video I demonstrate how to add Tags to your custom Sound Sets made by using the Sound Set Builder in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Production, Sampling, Tip, 61-90 Marcus Huyskens Blog, Editing, Free, Production, Sampling, Tip, 61-90 Marcus Huyskens

Working With The Sound Set Builder In PreSonus Studio One - Video Series

In this Free video series, I cover everything you need to know with respect to how to use the Sound Set Builder in PreSonus Studio One. In addition, you will also find links to relevant articles & videos that will help demystify some of the unique formats that Studio One has to offer - which go hand in hand with the Sound Set Builder.

First off, let me say this.. I have wanted to do this particular video series for a long time now. At least 1 year or more. BUT - this particular topic can become really complex, because Studio One offers so many different options in terms of the way we can store and recall presets and content.

That being said, I made a point to slowly cover all of these different formats in my weekly content, so that when the time came (today is the day) I could finally do a video series on the mystical Sound Set Builder in PreSonus Studio One.

I wanted to split this up, into a 2 Part series, with the 1st video being more of an overview on how to install the Soundset Builder, some general tips on folder structure / organization, and the basic “rules” to follow. We will also deal with some simple points, such as creating a basic Impact XT Kit - from One-Shots located in the Soundset Folder structure, and also generating a Musicloop (in the form of a Pattern with 2 variations) that was created with our custom Impact XT Preset.

The 2nd video will dive a little dive a little deeper - focusing on how to deal with Packing (Exporting) Soundx files, when working with Presence XT instruments & the Presence XT Editor Add-On, and how to use the Soundx File to create Presets of your Presence XT Instruments. And lastly, we will talk about how to finalize and “Pack” your Soundset, so that it can be tested & shared with colleagues or the PreSonus Studio One User Community.

One thing that I realized that I forgot to cover, is how to use the “Tagging” system when working with the Soundset Builder, and more specifically how it works and what it does, so this is something that I’m going to cover next week, and I will insert that video on this landing page, so that there will be ONE URL that covers literally everything you need to know.

Lastly - Here is a list of some companion Videos / articles that might come in handy - because as was stated in the video - Soundset’s can contain multiple file formats (some that are unique to Studio One). So if you REALLY want to take advantage, it’s worth knowing all the different way in which we can create content:

If you’ve read this far, you’re probably interested in checking out the videos, which you will find below:

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Mixing, Production, Recording, Sampling, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Editing, Free, Mixing, Production, Recording, Sampling, Tip, Tutorial, 61-90 Marcus Huyskens

MIDI Workflow Tip - Aligning Sweeps and FX In PreSonus Studio One

In this video, I demonstrate a workflow tip that can be used to help align Sweeps & FX Samples when working with Virtual Instruments in PreSonus Studio One.

I personally love working with transitional FX such as sweeps, Reverse Cymbals / Vocal FX, Risers, and Impact hits when it’s appropriate for the genre. When I have the time (and budget) I will often try to make my own, by pulling from content within the production, and layering / adding Spatial effects to taste. That being said, I’m not opposed to using samples / Virtual Instruments as well.

But one of the issues that comes up with these types of FX, is that they’re not necessarily linked to a specific BPM. If they are an Audio Sample, this is fairly easy to combat, but (for obvious reasons) it can be a little difficult to align them perfectly when working with MIDI.

In this video, I demonstrate a workflow tip that can be used to help align Sweeps & FX when working with content generated by Virtual Instruments in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Sampling, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Production, Sampling, Tip, Tutorial, 61-90 Marcus Huyskens

How To Extract Groove Templates From Audio Files In PreSonus Studio One

In this video, I demonstrate how to extract an accurate Groove Template from Audio Files in PreSonus Studio One. In addition, we will also take a look at how to Quantize other Audio Loops and MIDI Files to the Groove Template.

In last week’s article / Video - we took a look at how we can create custom Groove Templates when working with MIDI Files in Studio One. If you haven’t checked it out already, you can do so by clicking here.

Although having MIDI files is a great way to create Groove Templates, let’s be honest, this isn’t always the case. In fact, I’d say that it is much more likely that one would have access to an Audio Loop (in some file format such as Wav, MP3, or Aiff, etc) vs an actual MIDI file of a performance.

Luckily, Studio One is able to perform a similar task when working with Audio. That being said, there are a few things that one needs to be aware of, in terms of how Studio One performs this task, and more specifically some things that user’s can do to help the process go a little smoother.

Audio vs MIDI

When working with MIDI files - things are pretty simple. We have Musical Data that gets translated to a Musical Performance. Hence, the concept of extracting a Groove Template from a MIDI File (or an “Instrument Part” in Studio One terminology) is relatively straight forward. The Note Data within the instrument part, and more specifically it’s timing, and Velocity become MIDI “triggers”.

Given that when working with drums in particular, each of these triggers, will be triggering an audio sample of some sort, there is a 1:1 relationship between each MIDI trigger and the Audio Sample that’s set to play on each pitch. Providing each sample is cut close to the first Zero Crossing point - this results in a very tight performance - where the Audio “should” follow the MIDI timing extremely well. But when it comes to audio, things are slightly different.

Timing is in the Transient Detection

When it comes to audio, and more specifically creating MIDI Triggers that are accurate and reliable, it’s all about the transients. This becomes a little more complex when we take into account that most of these loops are stereo Mixdown’s that have all of the elements of the drums rendered into a single File. But the great part is that Studio One has some tools to help streamline this process, and the actual workflow of extracting the Groove From a file (after the transient detection has been completed) couldn’t be easier.

In this video, I demonstrate how to extract an accurate Groove Template from Audio Files in PreSonus Studio One. In addition, we will also take a look at how to Quantize other Audio Loops and MIDI Files to the Groove Template - Covering everything you need to know from Beginner level to Advanced.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 61-90 Marcus Huyskens

How To Create Groove Templates From MIDI Files In PreSonus Studio One

In this video, I demonstrate how to create & store Groove Templates from external MIDI Files in PreSonus Studio One.

Groove

It’s the thing that makes you bob your head a certain way when listening to a track. The thing that can make you feel a certain emotion, and the driving force of any great song. Also referred to as the pocket, soul, feel, or vibe - A good Groove is hard to beat.

Over the last 3 or 4 weeks, I have been spending a lot of time working on my programming chops across multiple genres, and during this period, I’ve been studying some of my favourite Grooves in an effort to quantify what it is about a Groove that makes it feel so great. The short answer is that it’s tough to define.

Perfection In The Imperfections

If I had to sum it up, I’d say that the perfection of a good Groove lies within the imperfections. This may seem like a cheesy answer, but it’s true. It’s truly amazing what the subtle nuances of timing ‘in between the beats’ can add.

I mean let’s face it, we live in a world of click tracks and quantized performances, and in many ways, our ears have become accustomed to listening to this type of material, but no matter who you are, what genre you listen to, everyone knows a good Groove when they hear it.

The Grid

Working in a Grid based DAW timeline is both a blessing and a curse. On one hand, it affords the benefits of flawless editing, reliable timing, and in general - a fine-tuned workflow for music production. But on the other hand, it has the ability to strip away the soul of a good Groove if you’re not careful.

So in a world of Quantizing, click tracks, and Grid based music production - how do we inject a little Soul back into our tracks? Well, there’s a number of different way’s to approach this. One of the best options (just my personal opinion of course) is actually “playing” or “performing” vs programming. But this is much easier said than done. Another one that comes to mind is going through the process of “Humanizing” our MIDI tracks - either by adding random (automated) deviations in timing and Velocity, or manual editing. But in the end, getting a Groove to “feel” right can still be difficult.

MIDI Groove Templates

Thankfully there are other ways we can approach this as well, with respect to programming or sequencing. One of which is actually quite a simple concept. “Borrowing” the timing (and potentially the variations in Velocity) of a performance - and applying it to your own productions. MIDI affords us the ability to translate musical performances into musical Data, and it just so happens that the Data extracted from a performance can be stored AND applied to other files, such as Audio and MIDI.

So with all these MIDI Files available - it’s just a matter of importing, and extracting. There are those who say that an MPC has a certain type of Swing, that’s unique to the unit. The same can be said for various pieces of hardware. Quantizing your performances to a Groove extracted from MIDI (from these devices) may be just the ticket. And having the ability to store those Grooves for instant recall at a later date, is super convenient.

In this video, I demonstrate how to create & store Groove Templates from external MIDI Files in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus



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Impact XT Layer Modes Part 2 - Stack Mode and Edit Sample Offsets

In this 2nd Part of a 2 Part video series, I pick up from where we left off last week, and demonstrate how (and when) to use the "Stack" Layer Mode in Impact XT - in addition to the "Edit Sample Offset" function in PreSonus Studio One 4.

Impact XT is an extremely powerful and easy to use Virtual Instrument that ships with PreSonus Studio One. Although this “style” of PAD based instrument is most often associatewd with Hip-Hop & Pop based productions, I personally find that it’s useful for multiple Genres.

It’s worth mentioning that in addition to being used for traditional Drum and Percussion based productions, Impact XT can also trigger Loops in all sorts of different ways, and can also be used for Live Performances as well.

However the focus of today’s article is to build upon last weeks video, which was specifically to do with the different Layer Modes that can be utilized in Impact XT when mapping multiple samples to a single Pad.

In this 2nd Part of a 2 Part video series, I pick up from where we left off with our Layer Modes, and demonstrate how (and when) to use the "Stack" Layer Mode in Impact XT - in addition to the "Edit Sample Offset" function in PreSonus Studio One 4.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Mixing, Production, Sampling, Tip, Tutorial, 31-60 Marcus Huyskens Blog, Drums, Editing, Free, Mixing, Production, Sampling, Tip, Tutorial, 31-60 Marcus Huyskens

Impact XT Layer Modes Part 1 - Velocity - Round Robin and Random

In this 1st video of a 2 Part series, I demonstrate 3 of the 4 Layer Modes in Impact XT - more specifically what each of them do, and when to use them.

Impact XT is an extremely powerful and easy to use Virtual Instrument that ships with PreSonus Studio One. Although this “style” of PAD based instrument is most often associatewd with Hip-Hop & Pop based productions, I personally find that it’s useful for multiple Genres.

It’s worth mentioning that in addition to being used for traditional Drum and Percussion based productions, Impact XT can also trigger Loops in all sorts of different ways, and can also be used for Live Performances as well.

However the focus of today’s article is specifically to do with the different Layer Modes that can be utilized in Impact XT when mapping multiple samples to a single Pad.

In this 1st video of a 2 Part series, I demonstrate 3 of the 4 Layer Modes in Impact XT - more specifically what each of them do, and when to use them.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Combining Instrument Parts With Pattern Parts In PreSonus Studio One

In this video I demonstrate how (and why) to combine Instrument Parts (Midi Regions) with Pattern Parts, in PreSonus Studio One.

Working With Pattern Parts

If you've ever used Pattern Parts in Studio One, you'll know that they are an extremely useful tool for quickly building basic drum Grooves - but there's one area where they fall a little short, and that is when needing to add a different Rhythmic pattern for a given element / lane.

So for example, although we have the simple option to add repeats and offset the probability percentage - this is still limited to the resolution and amount of steps within a given lane. And obviously the global amount of steps in the Pattern Part. This is where traditional MIDI editing is still king when needing to vary the programmed sequence.

In this video I demonstrate how (and why) to combine Instrument Parts (Midi Regions) with Pattern Parts, in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Workflow Tip - Manual Drum Editing Using Fill Gaps In PreSonus Studio One

In this video I demonstrate how the Fill Gaps command can be used when Manual Editing in PreSonus Studio One. An extremely useful command when editing sources like multi-track drums.

For anyone who has ever done any manual editing inside a DAW - they’ll understand how useful “back-filling” gaps (where audio has been split) can be.

This is especially true when working with sources like multi-track drums, and / or percussion tracks where manual editing or a slicing workflow is preferred over time compression / expansion style quantizing.

In this video I demonstrate how the Fill Gaps command can be used when Manual Editing in PreSonus Studio One. An extremely useful command when editing sources like multi-track drums.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Workflow Tip - Setting Up a Mix In PreSonus Studio One

In this video, I demonstrate my basic workflow for setting up a Mix in PreSonus Studio One - Including Importing Files, Tempo Map, Markers, Time Signature, as well as Colour Coding, Grouping, and Gain Staging.

Although I love all aspects of Music Production, I must say that Mixing is by far one of my favourite tasks. Especially when I’m given great material from talented artist’s, producer’s, or composers.

That being said, my experience over the past 10-15 years has been that it’s a really good habit to get into properly setting up you Mixing session ahead of time, in order to streamline the mixing process. I found that I’m far more productive when everything is set up and ready to go - vs trying to record, edit, produce, and mix simultaneously.

Now full disclosure - I often will do all the above at the same time if it’s something that I’m working on myself - but when I receive files from someone else for the purpose of mixing - I have a very meticulous workflow that I like to employ.

In this video, I demonstrate my basic workflow for setting up a Mix in PreSonus Studio One - Including Importing Files, Tempo Map, Markers, Time Signature, as well as Colour Coding, Grouping, and Gain Staging.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Drum Slicing Tip - How To Simulate Beat Detectives Trigger Pad Setting In Studio One

One of the biggest questions I get from former / current Pro Tools users with respect to Drum Slicing in Studio One, would be "Is there an equivalent to the 'Trigger Pad' setting when using the Slicing mode for quantizing Multi-track Drums?"

One of the biggest questions I get from former / current Pro Tools users with respect to Drum Slicing in Studio One, would be "Is there an equivalent to the 'Trigger Pad' setting when using the Slicing mode for quantizing Multi-track Drums?"

The short answer is no, BUT - I have come up with a simple workaround that I have begun using and just thought I would share it for those who may be interested. :)

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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How To Render Multiple Event FX In PreSonus Studio One

In this video I demonstrate a few different methods that can be used to Render Event FX across multiple Audio Events in PreSonus Studio One.

I love using Event FX in Studio One. Whether it’s a simple EQ change that needs to be applied across just one phrase - or working with tools such as Melodyne, Revoice Pro, and VocAlign - Event FX give user’s a way to quickly apply processing to specific Audio Events as needed.

That being said, I think there’s still something to be said about committing to a decision and rendering specific processing once you are happy. This of course leads me back to why I love Event FX so much, because a user is able to “restore” just as easy as Render.

But have you ever found yourself in a situation where you had multiple Audio Events - say, a vocal track for example, and you wanted to select ALL the Audio Events on the track, and Render ALL of the Event FX at the same time?

In this video I demonstrate a few different methods that can be used to Render Event FX across multiple Audio Events in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Mixing, Production, Sampling, Tip, Tutorial, 31-60 Marcus Huyskens Blog, Editing, Free, Mixing, Production, Sampling, Tip, Tutorial, 31-60 Marcus Huyskens

Processing and Converting Samples Using The PreSonus Audio Batch Converter

In this video I demonstrate how to use the PreSonus Audio Batch Converter to Process and Convert Samples in PreSonus Studio One 4.5 and above.

Working in a DAW such as Studio One gives users an enormous amount of flexibility and control over audio. But having said that, there are cases where someone may need to achieve a specific workflow that would be better off being done in a separate application. A great example of this would be when needing to convert or process a large amount of audio files.

In the case of working with multiple audio files, It’s often preferable to work with the actual files on a 1:1 basis vs having them laid out on a single track.

That being said, Studio does have various different options for converting, and processing multiple files, but its not quite the same as a stand alone application that’s specifically designed to batch process files.

If we take a few basic examples like increasing, or decreasing the gain of multiple files, or potentially normalizing to a specific loudness value, as well as processing them through a custom FX Chain - this becomes evident. In addition, there’s also the fie type to take into account. What happens if you need to export a specific format?

Studio One’s export Mixdown options do offer quite a few choices, but they don’t necessarily work well for processing the actual audio events (the files). They are designed to render an actual “Mixdown” of multiple files based on a specific duration of time.

We have some basic control over what types of files are rendered by adjusting the sample rate and bit depth of our song when using drag & drop workflows with Audio Events to the Studio One browser - but again, still not quite the same thing.

This is where an audio batch Converter comes in really handy. And it’s design factor is perfectly fit for purpose for the above tasks. :)

In this video I demonstrate how to use the PreSonus Audio Batch Converter to Process and Convert Samples in PreSonus Studio One 4.5 and above.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 31-60 Marcus Huyskens Blog, Drums, Editing, Free, Mixing, Production, Recording, Tip, Tutorial, 31-60 Marcus Huyskens

Studio One 4.5 - Activate Previous and Next Layer Key Commands

I love it when new Key Commands are added, especially when it's something I use. In this video, I demonstrate the Activate Previous / Next Layer Key Commands that were added in Studio One 4.5 - more specifically what they do, and when one might consider using them.

No need for a drawn out written explanation on this one - Here’s a simple one that some of you may find useful. :)

I love it when new Key Commands are added, especially when it's something I use. In this video, I demonstrate the Activate Previous / Next Layer Key Commands that were added in Studio One 4.5 - more specifically what they do, and when one might consider using them.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Editing, Free, Macros, Production, Tip, Tutorial, 31-60 Marcus Huyskens Blog, Editing, Free, Macros, Production, Tip, Tutorial, 31-60 Marcus Huyskens

Exploring The Music Creation Macro Toolbar In Studio One 4.5 - Chord Up and Chord Down

With the introduction of Studio One 4.5 - I've been exploring some of the new MIDI options in the Music Editing & Music Creation Macro Toolbars. In this video, I demonstrate the Chord Up & Chord Down Macro Button's. More specifically, what they do, and when you might consider using them.

At the time that I am writing this article, we have just seen a major update to Studio One (being Version 4.5) As I am primarily an “Audio Guy” - I tend to take a bit of time to fully explore new MIDI related features in Studio One. But one thing is for certain, is that I always find that with each update (especially the bigger one’s) I always find a handful of features that seem to resonate with the way I like to work.

One thing to point out is that we now have 2 new Macro Toolbar’s that specially have to do with working with MIDI. They are Music Editing, and Music Creation.

Needless to say, I've been exploring the both of them, and in the above video, I demonstrate the Chord Up & Chord Down Macro Button's. More specifically, what they do, and when you might consider using them.

Also worth noting that I plan to do some content on specific features in both of these Toolbar’s that I find useful, with respect to how they can be incorporated into one’s workflow. But in the meantime, Here are a few other Video’s from my good friend Lukas that showcase some of the New MIDI Macro’s in action.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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